Changing commands to dynamic handling rather than if/else.
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@@ -0,0 +1,10 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('ping')
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.setDescription('Pings caller!'),
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async execute(interaction) {
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await interaction.reply(`Ping! <@${interaction.user.id}>`);
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},
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};
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@@ -0,0 +1,10 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('server')
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.setDescription('Provides server information.'),
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async execute(interaction) {
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await interaction.reply(`Server name: ${interaction.guild.name}\nTotal members: ${interaction.guild.memberCount}`);
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},
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};
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@@ -0,0 +1,10 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('user')
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.setDescription('Provides user information.'),
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async execute(interaction) {
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await interaction.reply(`Your tag: ${interaction.user.tag}\nYour id: ${interaction.user.id}`);
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},
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};
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+11
-7
@@ -1,14 +1,18 @@
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const { SlashCommandBuilder } = require('@discordjs/builders');
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const fs = require('node:fs');
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const path = require('node:path');
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const { REST } = require('@discordjs/rest');
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const { REST } = require('@discordjs/rest');
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const { Routes } = require('discord-api-types/v9');
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const { Routes } = require('discord-api-types/v9');
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const { clientId, guildId, token } = require('./config.json');
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const { clientId, guildId, token } = require('./config.json');
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const commands = [
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const commands = [];
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new SlashCommandBuilder().setName('ping').setDescription('Replies with pong!'),
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const commandsPath = path.join(__dirname, 'commands');
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new SlashCommandBuilder().setName('server').setDescription('Replies with server info!'),
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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new SlashCommandBuilder().setName('user').setDescription('Replies with user info!'),
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]
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for (const file of commandFiles) {
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.map(command => command.toJSON());
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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commands.push(command.data.toJSON());
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}
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const rest = new REST({ version: '9' }).setToken(token);
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const rest = new REST({ version: '9' }).setToken(token);
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@@ -1,14 +1,45 @@
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const fs = require('node:fs');
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const path = require('node:path');
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// Require the necessary discord.js classes
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// Require the necessary discord.js classes
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const { Client, Intents } = require('discord.js');
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const { Client, Collection, Intents } = require('discord.js');
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const { token } = require('./config.json');
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const { token } = require('./config.json');
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// Create a new client instance
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// Create a new client instance
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const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
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const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
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client.commands = new Collection();
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const commandsPath = path.join(__dirname, 'commands');
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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// Set a new item in the Collection
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// With the key as the command name and the value as the exported module
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client.commands.set(command.data.name, command);
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}
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// When the client is ready, run this code (only once)
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// When the client is ready, run this code (only once)
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client.once('ready', () => {
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client.once('ready', () => {
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console.log('Ready!');
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console.log('Ready!');
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});
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});
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client.on('interactionCreate', async interaction => {
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if (!interaction.isCommand()) return;
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const command = client.commands.get(interaction.commandName);
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if (!command) return;
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try {
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await command.execute(interaction);
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}
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catch (error) {
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console.error(error);
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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}
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});
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// Login to Discord with your client's token
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// Login to Discord with your client's token
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client.login(token);
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client.login(token);
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