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agon/cogs/submission/submission_views.py
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"""Views used for submission process."""
from typing import Optional
from enum import Enum
import nextcord
from nextcord import Embed
from nextcord.ext import commands
from highscores import highscores_config # pylint: disable=import-error
from highscores import highscores_data # pylint: disable=import-error
from highscores import highscores_message_map # pylint: disable=import-error
from highscores import submission_objects # pylint: disable=import-error
from .verification_view import VerificationView
class SubmissionState(Enum):
"""Enum for which state a submission is in"""
CATEGORY = 1
SCORE = 2
PROOF = 3
NAME = 4
SUBMIT = 5
VERIFY = 6
def get_submission_embed(userid: int) -> nextcord.Embed:
"""Creates an embed based off of the submission state and fields filled out."""
usersubmission: dict = submission_objects[userid]
state: SubmissionState = usersubmission["submission_state"]
if state is SubmissionState.CATEGORY:
description = "Step 1: Choose your category!"
elif state is SubmissionState.SCORE:
description = "Step 2: Input your score!"
elif state is SubmissionState.PROOF:
description = "Step 3: Submit your proof!"
elif state is SubmissionState.NAME:
description = "Step 4 (Optional): Change name on submission! (proceed to next if skipping)"
elif state is SubmissionState.SUBMIT:
description = "Step 5: Submit if everything looks correct!"
elif state is SubmissionState.VERIFY:
description = "Review fields and accept."
embed = Embed(title="Highscores Submission", description=description)
embed.add_field(name="User Name", value=usersubmission["username"], inline=False)
embed.add_field(name="Boss", value=usersubmission["boss_name"], inline=False)
if usersubmission["category"]:
embed.add_field(name="Category", value=usersubmission["category"], inline=False)
if usersubmission["score"]:
embed.add_field(name="Score", value=usersubmission["score"], inline=False)
return embed
def category_select_options(boss_name: str) -> "list[nextcord.SelectOption]":
"""Returns list of categories for a given boss."""
options: "list[nextcord.SelectOption]" = []
category_list = highscores_config["tables"][boss_name]
for category in category_list:
options.append(nextcord.SelectOption(label=category))
return options
############ Items used in submission process ############
class SubmissionDropdown(nextcord.ui.Select):
"""Defines dropdown menu for submission"""
def __init__(
self,
bot: commands.Bot,
options: "list[nextcord.SelectOption]",
):
super().__init__(
placeholder="Choose submission category.", min_values=1, max_values=1, options=options
)
self._bot = bot
async def callback(self, interaction: nextcord.Interaction):
submission_objects[interaction.user.id]["category"] = self.values[0]
embed = get_submission_embed(interaction.user.id)
await interaction.message.edit(
embed=embed,
)
class BackButton(nextcord.ui.Button):
"""Defines view for back button."""
def __init__(self, bot: commands.Bot):
super().__init__(label="Back", style=nextcord.ButtonStyle.primary, custom_id="back")
self._bot = bot
async def callback(self, interaction: nextcord.Interaction):
state: SubmissionState = submission_objects[interaction.user.id]["submission_state"]
state = SubmissionState(state.value - 1)
submission_objects[interaction.user.id]["submission_state"] = state
embed = get_submission_embed(interaction.user.id)
await interaction.edit(embed=embed, view=SubmissionView(self._bot, interaction.user.id))
class CancelButton(nextcord.ui.Button):
"""Deletes message to cancel interaction.."""
def __init__(self):
super().__init__(label="Cancel", style=nextcord.ButtonStyle.red, custom_id="cancel")
async def callback(self, interaction: nextcord.Interaction):
submission_objects.pop(interaction.user.id)
await interaction.message.delete()
class NextButton(nextcord.ui.Button):
"""Defines view for next button."""
def __init__(self, bot: commands.Bot):
super().__init__(label="Next", style=nextcord.ButtonStyle.primary, custom_id="next")
self._bot = bot
async def callback(self, interaction: nextcord.Interaction):
# check if fields have been filled out for each state
state: SubmissionState = submission_objects[interaction.user.id]["submission_state"]
if (
state == SubmissionState.CATEGORY
and not submission_objects[interaction.user.id]["category"]
):
await interaction.send("Please choose a category.", ephemeral=True)
elif (
state == SubmissionState.SCORE and not submission_objects[interaction.user.id]["score"]
):
await interaction.send("Please send a score.", ephemeral=True)
elif state == SubmissionState.PROOF and not len(interaction.message.attachments) > 0:
await interaction.send("Please attach picture for proof.", ephemeral=True)
else:
state = SubmissionState(state.value + 1)
submission_objects[interaction.user.id]["submission_state"] = state
embed = get_submission_embed(interaction.user.id)
await interaction.edit(embed=embed, view=SubmissionView(self._bot, interaction.user.id))
class SubmitButton(nextcord.ui.Button):
"""Defines button to submit a user's score."""
def __init__(self, bot: commands.Bot):
super().__init__(label="Submit", style=nextcord.ButtonStyle.green, custom_id="submit")
self._bot = bot
async def callback(self, interaction: nextcord.Interaction):
verification_channel_id = highscores_data[str(interaction.guild.id)][
"verification_channel_id"
]
channel = interaction.guild.get_channel(verification_channel_id)
error_response = "Registered Verification channel does not exist or was never registered. \
Contact server admins."
assert channel is not None, await channel.send(error_response)
submission_objects[interaction.user.id]["submission_state"] = SubmissionState.VERIFY
embed = get_submission_embed(interaction.user.id)
await channel.send(
files=[await attch.to_file() for attch in interaction.message.attachments],
view=VerificationView(),
embed=embed,
content=f"Submission from {interaction.user.display_name}",
)
await interaction.message.edit(content=f"<@{interaction.user.id}> Submitted!", view=None)
submission_objects.pop(interaction.user.id)
############ Submission Views ############
class SubmissionCreateButton(nextcord.ui.View):
"""Defines view for score submission button."""
def __init__(self, bot: commands.Bot):
super().__init__(timeout=None)
self._bot = bot
@nextcord.ui.button(
label="Submit", style=nextcord.ButtonStyle.primary, custom_id="submitcreate"
)
async def submitcreate_button(
self, button: nextcord.ui.Button, interaction: nextcord.Interaction
): # pylint: disable=unused-argument
"""Button for score submission."""
guild_id_str = str(interaction.guild.id)
guild_data = highscores_data[guild_id_str]
boss_name = highscores_message_map[guild_id_str][interaction.message.id]
channel = interaction.guild.get_channel(guild_data["submission_channel_id"])
# a user should only have 1 submission active at once.
# submitting with dummy message_id until message created
# split username on pipe.
submission_objects[interaction.user.id] = {
"message_id": 0,
"submission_state": SubmissionState.CATEGORY,
"boss_name": boss_name,
"score": "",
"category": "",
"username": interaction.user.display_name.split("|")[0][
: guild_data["username_length"]
],
}
embed = get_submission_embed(interaction.user.id)
submission_message = await channel.send(
f"<@{interaction.user.id}>",
view=SubmissionView(
self._bot,
interaction.user.id,
),
embed=embed,
)
# update the message_id once its created
submission_objects[interaction.user.id]["message_id"] = submission_message.id
class SubmissionView(nextcord.ui.View):
"""Defines view submitting. Adjusts to all states."""
def __init__(
self,
bot: commands.Bot,
submission_user: int,
*,
timeout: Optional[float] = 180,
):
super().__init__(timeout=timeout)
self._submission_user = submission_user
self._bot = bot
self._state = submission_objects[self._submission_user]["submission_state"]
self._boss_name = submission_objects[self._submission_user]["boss_name"]
# add items depending on given state
if self._state is SubmissionState.CATEGORY:
self.add_item(SubmissionDropdown(bot, category_select_options(self._boss_name)))
self.add_item(CancelButton())
self.add_item(NextButton(self._bot))
elif (
self._state is SubmissionState.SCORE
or self._state is SubmissionState.PROOF
or self._state is SubmissionState.NAME
):
self.add_item(BackButton(self._bot))
self.add_item(NextButton(self._bot))
elif self._state is SubmissionState.SUBMIT:
self.add_item(BackButton(self._bot))
self.add_item(SubmitButton(self._bot))
async def interaction_check(self, interaction: nextcord.Interaction) -> bool:
return self._submission_user == interaction.user.id