Need to have one view.
This commit is contained in:
@@ -1,139 +0,0 @@
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"""
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Contains various views to be used in the clan leader nomination process.
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"""
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import nextcord
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from nextcord.interactions import Interaction
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from sqlalchemy import select
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from sqlalchemy.orm import Session
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from config import DakinyConfig
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from database_setup.sql_data_classes import CouncilMembers, engine
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from utils import NOMINEE_SPLITTER, decorate_nomination, get_election_cycle_name
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class NominateCLModal(nextcord.ui.Modal):
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"""
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Modal for nominating oneself. User writes a speech and then the callback sends the speech into the correct channel.
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"""
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def __init__(
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self,
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config: DakinyConfig,
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usr_id: int,
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usr_nominated: bool,
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speech_content: str,
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):
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super().__init__(
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"Clan Leader Nomination",
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timeout=5 * 60, # 5 minutes
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)
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self.usr_id: int = usr_id
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self.config: DakinyConfig = config
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self.usr_nominated = usr_nominated
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self.speech = nextcord.ui.TextInput(
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label="Nomination Speech",
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style=nextcord.TextInputStyle.paragraph,
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placeholder="Please write your speech here.",
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required=True,
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max_length=1500,
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default_value=speech_content,
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)
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self.add_item(self.speech)
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async def callback(self, interaction: Interaction) -> None:
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"""
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Sends the nomination speech into the voting channel and enters the user into the voting database.
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Args:
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interaction (Interaction): Interaction with user.
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"""
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speech = decorate_nomination(interaction.user.id, self.speech.value)
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with Session(engine) as session:
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# user already in table
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cycle = get_election_cycle_name(self.config)
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stmt = (
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select(CouncilMembers)
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.where(CouncilMembers.ElectionCycle == cycle)
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.where(CouncilMembers.MemberId == self.usr_id)
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)
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council_elect = session.scalar(stmt)
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if not self.usr_nominated:
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msg = await interaction.channel.send(speech)
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council_elect.ClanLeaderSpeechId = msg.id
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session.commit()
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else:
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msg: nextcord.Message = await interaction.channel.fetch_message(
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council_elect.ClanLeaderSpeechId
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)
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await msg.edit(
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content=decorate_nomination(interaction.user.id, self.speech.value)
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)
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class NominateCLView(nextcord.ui.View):
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"""
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The button to press to start your Clan Leader nomination.
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"""
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def __init__(self, config: DakinyConfig, guild: nextcord.Guild):
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super().__init__(timeout=None)
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self.config: DakinyConfig = config
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self.guild: nextcord.Guild = guild
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@nextcord.ui.button(
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label="Nominate for Clan Leader",
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style=nextcord.ButtonStyle.primary,
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custom_id="nominate-cl",
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)
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async def nominate(
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self, button: nextcord.ui.Button, interaction: nextcord.Interaction
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) -> None:
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"""
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Gathers previous information about the user if they have already nominated themselves, then launches
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the nomination modal to get their speech.
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Args:
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button (nextcord.ui.Button): Unused. idk why its needed in the decorator
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interaction (nextcord.Interaction): Interaction of user who pressed the button
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"""
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# enforce council elect only
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if (
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self.guild.get_role(self.config.params.clan_council_elect_role_id)
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not in interaction.user.roles
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):
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await interaction.response.send_message(
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f"You must have the <@&{self.config.params.clan_council_elect_role_id}> role to vote.",
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ephemeral=True,
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)
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return
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cycle = get_election_cycle_name(self.config)
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usr_nominated = False
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speech_content = ""
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with Session(engine) as session:
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stmt = (
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select(CouncilMembers)
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.where(CouncilMembers.ElectionCycle == cycle)
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.where(CouncilMembers.MemberId == interaction.user.id)
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)
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obj = session.scalar(stmt)
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# user needs to exist to get here anyways...
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if obj.ClanLeaderSpeechId is not None:
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usr_nominated = True
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msg = await interaction.channel.fetch_message(obj.ClanLeaderSpeechId)
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speech_content = msg.content.split(NOMINEE_SPLITTER)[1]
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await interaction.response.send_modal(
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NominateCLModal(
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self.config, interaction.user.id, usr_nominated, speech_content
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)
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)
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@@ -1,5 +1,5 @@
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"""
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"""
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Contains various views to be used in the discord manager nomination process.
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Contains various views to be used in the high council nomination process.
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"""
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"""
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import nextcord
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import nextcord
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@@ -77,9 +77,74 @@ class NominateDMModal(nextcord.ui.Modal):
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)
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)
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class NominateDMView(nextcord.ui.View):
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class NominateCLModal(nextcord.ui.Modal):
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"""
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"""
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The button to press to start your Discord Manager nomination.
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Modal for nominating oneself. User writes a speech and then the callback sends the speech into the correct channel.
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"""
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def __init__(
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self,
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config: DakinyConfig,
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usr_id: int,
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usr_nominated: bool,
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speech_content: str,
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):
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super().__init__(
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"Clan Leader Nomination",
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timeout=5 * 60, # 5 minutes
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)
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self.usr_id: int = usr_id
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self.config: DakinyConfig = config
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self.usr_nominated = usr_nominated
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self.speech = nextcord.ui.TextInput(
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label="Nomination Speech",
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style=nextcord.TextInputStyle.paragraph,
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placeholder="Please write your speech here.",
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required=True,
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max_length=1500,
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default_value=speech_content,
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)
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self.add_item(self.speech)
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async def callback(self, interaction: Interaction) -> None:
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"""
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Sends the nomination speech into the voting channel and enters the user into the voting database.
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Args:
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interaction (Interaction): Interaction with user.
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"""
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speech = decorate_nomination(interaction.user.id, self.speech.value)
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with Session(engine) as session:
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# user already in table
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cycle = get_election_cycle_name(self.config)
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stmt = (
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select(CouncilMembers)
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.where(CouncilMembers.ElectionCycle == cycle)
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.where(CouncilMembers.MemberId == self.usr_id)
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)
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council_elect = session.scalar(stmt)
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if not self.usr_nominated:
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msg = await interaction.channel.send(speech)
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council_elect.ClanLeaderSpeechId = msg.id
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session.commit()
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else:
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msg: nextcord.Message = await interaction.channel.fetch_message(
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council_elect.ClanLeaderSpeechId
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)
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await msg.edit(
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content=decorate_nomination(interaction.user.id, self.speech.value)
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)
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class NominateHighCouncilView(nextcord.ui.View):
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"""
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The buttons to press to start your High Council nomination.
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"""
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"""
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def __init__(self, config: DakinyConfig, guild: nextcord.Guild):
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def __init__(self, config: DakinyConfig, guild: nextcord.Guild):
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@@ -92,7 +157,7 @@ class NominateDMView(nextcord.ui.View):
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style=nextcord.ButtonStyle.primary,
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style=nextcord.ButtonStyle.primary,
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custom_id="nominate-dm",
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custom_id="nominate-dm",
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)
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)
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async def nominate(
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async def nominate_dm(
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self, button: nextcord.ui.Button, interaction: nextcord.Interaction
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self, button: nextcord.ui.Button, interaction: nextcord.Interaction
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) -> None:
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) -> None:
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"""
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"""
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@@ -139,3 +204,54 @@ class NominateDMView(nextcord.ui.View):
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self.config, interaction.user.id, usr_nominated, speech_content
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self.config, interaction.user.id, usr_nominated, speech_content
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)
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)
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)
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)
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@nextcord.ui.button(
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label="Nominate for Clan Leader",
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style=nextcord.ButtonStyle.primary,
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custom_id="nominate-cl",
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)
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async def nominate_cl(
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self, button: nextcord.ui.Button, interaction: nextcord.Interaction
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) -> None:
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"""
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Gathers previous information about the user if they have already nominated themselves, then launches
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the nomination modal to get their speech.
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Args:
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button (nextcord.ui.Button): Unused. idk why its needed in the decorator
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interaction (nextcord.Interaction): Interaction of user who pressed the button
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"""
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# enforce council elect only
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if (
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self.guild.get_role(self.config.params.clan_council_elect_role_id)
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not in interaction.user.roles
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):
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await interaction.response.send_message(
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f"You must have the <@&{self.config.params.clan_council_elect_role_id}> role to vote.",
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ephemeral=True,
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)
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return
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cycle = get_election_cycle_name(self.config)
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usr_nominated = False
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speech_content = ""
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with Session(engine) as session:
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stmt = (
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select(CouncilMembers)
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.where(CouncilMembers.ElectionCycle == cycle)
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.where(CouncilMembers.MemberId == interaction.user.id)
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)
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obj = session.scalar(stmt)
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# user needs to exist to get here anyways...
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if obj.ClanLeaderSpeechId is not None:
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usr_nominated = True
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msg = await interaction.channel.fetch_message(obj.ClanLeaderSpeechId)
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speech_content = msg.content.split(NOMINEE_SPLITTER)[1]
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await interaction.response.send_modal(
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NominateCLModal(
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self.config, interaction.user.id, usr_nominated, speech_content
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)
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)
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+2
-4
@@ -8,8 +8,7 @@ from hydra.core.config_store import ConfigStore
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from nextcord.ext import commands
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from nextcord.ext import commands
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import database_setup.create_database as create_database
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import database_setup.create_database as create_database
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from classes.nominate_cl_views import NominateCLView
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from classes.nominate_highcouncil_views import NominateHighCouncilView
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from classes.nominate_dm_views import NominateDMView
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from classes.nominate_views import NominateView
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from classes.nominate_views import NominateView
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from classes.voting_views import VoteView
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from classes.voting_views import VoteView
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from config import DakinyConfig
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from config import DakinyConfig
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@@ -56,8 +55,7 @@ def main(cfg: DakinyConfig):
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assert bot.user is not None
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assert bot.user is not None
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create_database # pylint: disable=pointless-statement
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create_database # pylint: disable=pointless-statement
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bot.add_view(NominateView(cfg, bot.get_guild(cfg.params.guild_id)))
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bot.add_view(NominateView(cfg, bot.get_guild(cfg.params.guild_id)))
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bot.add_view(NominateCLView(cfg, bot.get_guild(cfg.params.guild_id)))
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bot.add_view(NominateHighCouncilView(cfg, bot.get_guild(cfg.params.guild_id)))
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bot.add_view(NominateDMView(cfg, bot.get_guild(cfg.params.guild_id)))
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bot.add_view(VoteView(cfg, bot.get_guild(cfg.params.guild_id)))
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bot.add_view(VoteView(cfg, bot.get_guild(cfg.params.guild_id)))
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print(f"{bot.user.name} has connected to Discord!")
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print(f"{bot.user.name} has connected to Discord!")
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Reference in New Issue
Block a user