""" Contains various views to be used while voting. Controls the logic when performing the vote. """ from typing import List import nextcord from nextcord import SelectOption from nextcord.interactions import Interaction from sqlalchemy import exc, select, update from sqlalchemy.orm import Session from config import DakinyConfig from database_setup.sql_data_classes import ( CouncilMembers, ElectionInformation, Votes, engine, ) from utils import build_votes_str, get_election_cycle_name class VoteSelect(nextcord.ui.StringSelect): def __init__(self, options: List["SelectOption"], config: DakinyConfig) -> None: super().__init__( placeholder="Choose 1", min_values=1, max_values=1, options=options, ) self.config = config async def callback(self, interaction: Interaction): election_name = get_election_cycle_name(self.config) with Session(engine) as session: stmt = select(ElectionInformation.CouncilVoteMsgId).where( ElectionInformation.ElectionCycle == election_name ) vote_msg_id = session.scalar(stmt) if self.values[0] == "Abstain": voted_for = None else: voted_for = int(self.values[0]) new_vote = Votes( ElectionCycle=election_name, VoterId=interaction.user.id, VotedForId=voted_for, ) try: session.add(new_vote) session.commit() except exc.IntegrityError: session.rollback() stmt = ( update(Votes) .where(Votes.ElectionCycle == election_name) .where(Votes.VoterId == interaction.user.id) .values(VotedForId=voted_for) ) session.execute(stmt) session.commit() vote_message_str = build_votes_str(self.config, interaction.guild) vote_msg: nextcord.Message = await interaction.channel.fetch_message( vote_msg_id ) await vote_msg.edit(content=vote_message_str) if voted_for is not None: msg = f"You have voted for <@{voted_for}>" else: msg = "You have abstained from voting." await interaction.edit(content=msg, view=None) class VoteView(nextcord.ui.View): """ The button to press to start your nomination. """ def __init__(self, config: DakinyConfig, guild: nextcord.Guild): super().__init__(timeout=None) self.config = config self.guild = guild @nextcord.ui.button( label="Vote", style=nextcord.ButtonStyle.primary, custom_id="vote" ) async def vote( self, button: nextcord.ui.Button, interaction: nextcord.Interaction ) -> None: """ Enforces only members vote. Gets election cycle, creates voting options (checking if user has voted already), then sends the voting view. Args: button (nextcord.ui.Button): Unused. idk why its needed in the decorator interaction (nextcord.Interaction): Interaction of user who pressed the button """ # enforce members only if ( self.guild.get_role(self.config.params.clan_member_role_id) not in interaction.user.roles ): await interaction.response.send_message( f"You must have the <@&{self.config.params.clan_member_role_id}> role to vote.", ephemeral=True, ) return election: str = get_election_cycle_name(self.config) with Session(engine) as session: stmt = ( select(Votes.VotedForId) .where(Votes.ElectionCycle == election) .where(Votes.VoterId == interaction.user.id) ) voted_for = session.scalar(stmt) stmt = select(CouncilMembers.MemberId).where( CouncilMembers.ElectionCycle == election ) options = [ SelectOption( label=f"{self.guild.get_member(nominee).display_name} ☑️" if voted_for == nominee else f"{self.guild.get_member(nominee).display_name}", value=str(nominee), ) for nominee in sorted( session.scalars(stmt), key=lambda nominee: self.guild.get_member(nominee).display_name, ) ] options.append( SelectOption( label="Abstain ☑️" if voted_for is None else "Abstain", value="Abstain", ) ) view = nextcord.ui.View() view.add_item(VoteSelect(options=options, config=self.config)) await interaction.response.send_message( content="Please vote for a clan member!", view=view, ephemeral=True, )