build_develop / build (push) Successful in 37s
Also handle the list error from pylance.
147 lines
5.2 KiB
Python
147 lines
5.2 KiB
Python
"""Contains various views to be used while voting. Controls the logic when performing the vote."""
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import nextcord
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from dakiny_bot.dakiny_settings import settings
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from dakiny_bot.database.sql_data_classes import (
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CouncilMembers,
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ElectionInformation,
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Votes,
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engine,
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)
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from dakiny_bot.utils import VoteType, build_votes_str, get_election_name
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from nextcord import SelectOption
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from nextcord.interactions import Interaction
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from sqlalchemy import exc, select, update
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from sqlalchemy.orm import Session
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class VoteSelect(nextcord.ui.StringSelect):
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"""Vote view string select."""
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def __init__(self, options: list["SelectOption"]) -> None:
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super().__init__(
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placeholder="Choose 1",
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min_values=1,
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max_values=1,
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options=options,
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)
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async def callback(self, interaction: Interaction) -> None:
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"""
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Callback override for the StringSelect.
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Submits the vote to database if a user is selected. Handles adding vs editing a vote. Returns message
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informing user that vote has been recorded.
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Args:
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interaction (Interaction): Interaction with this callback.
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"""
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election_name = get_election_name()
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with Session(engine) as session:
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stmt = select(ElectionInformation.CouncilVoteMsgId).where(ElectionInformation.ElectionName == election_name)
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vote_msg_id = session.scalar(stmt)
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voted_for = None if self.values[0] == "Abstain" else int(self.values[0])
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new_vote = Votes(
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ElectionName=election_name,
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VoterId=interaction.user.id,
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VotedForId=voted_for,
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Type=VoteType.COUNCIL,
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)
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try:
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session.add(new_vote)
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session.commit()
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except exc.IntegrityError:
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session.rollback()
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stmt = (
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update(Votes)
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.where(Votes.ElectionName == election_name)
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.where(Votes.VoterId == interaction.user.id)
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.where(Votes.Type == VoteType.COUNCIL)
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.values(VotedForId=voted_for)
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)
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session.execute(stmt)
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session.commit()
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vote_message_str = build_votes_str(interaction.guild)
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vote_msg: nextcord.Message = await interaction.channel.fetch_message(vote_msg_id)
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await vote_msg.edit(content=vote_message_str)
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msg = f"You have voted for <@{voted_for}>" if voted_for is not None else "You have abstained from voting."
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await interaction.edit(content=msg, view=None)
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class VoteView(nextcord.ui.View):
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"""The button to press to start your nomination."""
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def __init__(self, guild: nextcord.Guild):
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super().__init__(timeout=None)
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self.guild = guild
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@nextcord.ui.button(label="Vote", style=nextcord.ButtonStyle.primary, custom_id="vote")
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async def vote(self, button: nextcord.ui.Button, interaction: nextcord.Interaction) -> None: # noqa: ARG002
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"""
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Enforces only members vote.
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Gets election cycle, creates voting options (checking if user has voted already),
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then sends the voting view.
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Args:
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button (nextcord.ui.Button): Unused. idk why its needed in the decorator
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interaction (nextcord.Interaction): Interaction of user who pressed the button
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"""
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# enforce members only
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if self.guild.get_role(settings.role_ids.clan_member) not in interaction.user.roles:
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await interaction.response.send_message(
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f"You must have the <@&{settings.role_ids.clan_member}> role to vote.",
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ephemeral=True,
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)
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return
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election_name: str = get_election_name()
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with Session(engine) as session:
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stmt = (
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select(Votes.VotedForId)
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.where(Votes.ElectionName == election_name)
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.where(Votes.VoterId == interaction.user.id)
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.where(Votes.Type == VoteType.COUNCIL)
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)
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voted_for = session.scalar(stmt)
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stmt = select(CouncilMembers.MemberId).where(CouncilMembers.ElectionName == election_name)
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options = [
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SelectOption(
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label=(
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f"{self.guild.get_member(nominee).display_name} ☑️"
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if voted_for == nominee
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else f"{self.guild.get_member(nominee).display_name}"
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),
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value=str(nominee),
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)
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for nominee in sorted(
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session.scalars(stmt),
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key=lambda nominee: self.guild.get_member(nominee).display_name.lower(),
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)
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]
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options.append(
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SelectOption(
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label="Abstain ☑️" if voted_for is None else "Abstain",
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value="Abstain",
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)
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)
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view = nextcord.ui.View()
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view.add_item(VoteSelect(options))
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await interaction.response.send_message(
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content="Please vote for a clan member!",
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view=view,
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ephemeral=True,
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)
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