Create guild class.
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"""File for Guild class."""
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import json
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from data.table import Table # pylint: disable=import-error
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class Guild:
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"""Stores a guild's information."""
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def __init__(self, guild_id: int) -> None:
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self._guild_id: int = guild_id
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self._highscore_channel_id: int = 0
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self._submission_channel_id: int = 0
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self._table_map: dict = {}
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self._username_length: int = 12
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self._verification_channel_id: int = 0
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# TODO create setters then classmethod from dict. Also need todict and string. Then test creation from json and then editting objects.
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@property
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def guild_id(self) -> int:
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"""Getter for Guild id."""
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return self._guild_id
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@property
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def highscore_channel(self) -> int:
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"""Getter for highscore channel id."""
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return self._highscore_channel_id
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@property
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def submission_channel(self) -> int:
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"""Getter for submission channel id."""
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return self._submission_channel_id
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@property
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def tables(self) -> "list[dict]":
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"""Getter for list of tables in Guild."""
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return self._table_map.values()
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@property
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def username_length(self) -> int:
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"""Getter for username length."""
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return self._username_length
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@property
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def verification_channel(self) -> int:
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"""Getter for verification channel id."""
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return self._verification_channel_id
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